A game based on gladiatorial combat raises some ethical challenges. Gladiators were, for the most part, slaves. These people, owned by others, were forced into combat at high risk to life and limb. Theirs was a violent and brutal world.
Is this rightly the stuff of gaming? No more or less than it is the stuff of films and fiction where, as in this game, the victims are the heroes. The defence is not simply that it remembers what happened long ago, but that it is not real. The only slaves in this game are bits of data. This game is intended for those with an interest in Roman culture and themes as a subject. I can't speak for those who play it, but I will enforce the Terms and Conditions if offensive material is posted.
I thought long and hard about referencing natio in the game. The Roman concept of natio was about place of origin and nation. Anyone selling a slave was required to state the slave's natio1.
"To use modern terms, the Romans were 'equal opportunity' enslavers: they did not limit their enslavements to one people, place, or, in our terms, race."2Natio was significant in describing gladiators, which is why we will reference it in Gladiatoria. Gladiator origins will reflect and honour the range of areas exploited by Rome.